The larger portion of the two-level projection displayed the inner system of the red dwarf star called Hancock, as far out as the eleven-light-minute hyper limit. The widespread light codes of planets and the green dot of the fleet repair base that was the heart of Hancock Station blazed within it, but three brighter, flashing light codes drew the eye like magnets. Not even ATC's huge tank was able to display individual warships on such a scale, but only one of the flashing lights was the bright green of friendly units; both of the others glared the sullen crimson of hostiles, and funnel-like cores of light joined each of them to exploded-view projections which could display individual ships and their formations.

The JAG was no trained tactician, but it didn't take one to understand Cortez's sudden tension. One crimson smear—the larger, by far—hung all but motionless, barely halfway from the hyper limit to Hancock Station, and the icons of the projection linked to it identified a blood-chilling number of superdreadnoughts of the People's Navy. But the second enemy force was far closer to the repair base, closing on it rapidly even as it slowly overhauled Task Group H-001, and the handful of green dots representing Manticoran units was horribly outnumbered—and even more horribly outgunned—by the glaring red dots of the warships pursuing them. The heaviest Manticoran units were six battlecruisers, three of them already circled by the flashing yellow bands of combat damage, and six super-dreadnoughts led the Peeps charging up their wakes.

Cordwainer winced as the glittering sparkles of missiles streaked back and forth between the two formations. The Peeps poured fire into TG H-001 on at least a three-for-one ratio. It was hard to be certain—the compressed time scale reduced missile flight times drastically and made any real estimate of numbers impossible—but it looked as if the Manticorans were scoring at least as many actual hits. Unfortunately, the Peeps could take a great many more hits.



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